I created this topic as a place for my theories regarding Forza Motorsport 2. Opinions of these ideas are welcome and invited, but please include some details with any posted flame, whether said details are empirical or 'other'

Theory 8-14-08-1130 "Limitation of Vehicle Movement in FM2"Description and Supporting Information1) The vehicles in FM2 are prevented from ever flipping over by the game physics. The reasons for this have nothing to do with the accuracy/precision of the simulated physics, and everything to do with perceived legal liability by the RL Auto Manufacturers. No auto manufacturer wants to see their car end up shiny side down, and it's a big enough concern that major changes to the simulated physics were required to prevent such an occurence.
2) Cars that are heaviest at their front will nose over while air-borne, but only to a certain extent. For cars that are heaviest at the rear, the opposite is true, and it's therefore impossible to turn a back-flip, even though it's frighteningly plausible in today's RL racing environment. "Wheelie Cars" may be the best way to determine the maximum pitch ±, front to rear, allowed by FM2 game physics, but the most popular option, the Porsche 911, has it's ultimate pitch angle limited by rear bumper interference with the ground.
3) The artificial limitation of vehicle movement, side-to-side, has an undefined effect on vehicle cornering. In RL, it is feasible to cause a car to flip onto it's roof by simply encountering a small obstacle during a high-performance cornering maneuver. This type of failure mode may also be encountered due to catastrophic failure of the suspension or even tires. However, it is impossible to cause a vehicle to exhibit this behavior in-game, because FM2 somehow limits this type of movement to some degree.
HypothesesA) FM2's limitation of vehicle movement affects the optimal settings for race level platforms by rewarding some combinations that in RL would result in dangerous vehicle behavior.
B) Unrealistic and extreme ride height numbers together with damper and spring settings may allow the vehicle to use this artificial "FM2 Roll-Control", as a 'rail' to guide it through a corner more quickly than could be accomplished through any other method. NOTE: This hypothesis is directly concerned with the FM2 limitations to the roll-angle of the car side-to-side.