So we spent a good part of the evening pulling the engine, removing the new flywheel and bolting our new Exedy triple plate racing clutch on. Willis was a little bent about putting the old flywheel back on and made more than a few unkind comments concerning my OCD tendencies, not to mention my mother's heredity and the number of parents I had that were married to each other. He gets like that sometimes. Usually I toss him a bottle of
Midol tablets that I bought as a joke once, and he takes the hint and shuts up.
The actual function of the clutch assembly has little to do with the game. However, in the game, the Race clutch is good for .17 off the shift time and a 6 lb weight reduction. Almost 2 tenths - no shift is required to get to 60 mph, but 2 shifts are needed to get to 100. I sort of expected the 0-100 time to improve by .34 seconds plus the affect the 6 pounds would have on the MOI and curb weight of the car.
But I only got a .168 improvement in the 0-100, a little more than half the improvement I got with the 11 pound clutch. The Estimated ET only improved .074 so once again, I gave consideration to the idea that they were factoring something besides weight when they calculated the accelleration time.
When I got to the track and ran then thing - the change became more significant. This makes me wonder if they consider shift time in their benchmark calculations.
What I expected......was a push. The improved shift time making up for the loss in accelleration due to the higher MOI.
What I got......was a subtantial increase in performance (see the table). I guess the shift time improvement more than trumped the performance hit of the extra 5 pounds.
| Configuration | PI | Quick Rank | Race Series |
| Baseline (Rims) | 610 | 202.700 | 2651.111 |
| DriveShaft Only | 612 | 202.144 | 2630.918 |
| Clutch Only | 611 | 200.939 | 2618.245 |
***
This is interesting. I find myself getting excited about the next step. The upgrade is much more real. "I put a new clutch in my rig last week and ya oughta see 'er run now."
From a RL perspective, it wouldn't happen like that, or not very often. Most everybody would buy the clutch/flywheel as a unit and have them balanced together. If for no other reason, you wouldn't want to have pull the engine twice. Just once and git 'er done. With that in mind, my next run will be with the Flywheel, Clutch, and Driveline bolted on. We'll call it the MOI run...
Also, I was thinking that the Wheel Nut improving might be getting ready to rear its grizzled head so after the MOI run, I plan to pull all the parts and reset the baseline. Don't tell Willis...
And ole Eph, he's been gatherin' all the stickers up from the parts boxes. I think he is gonna stay late one of these nights and stick 'em on the car. The Exedy people were out at the track last week handin' out checks - we might as well try to cash in on some of it.
So far I've driven 211 miles and made 490,000 Cr on this project.

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