Author Topic: Muscle Inc Class Development.  (Read 5494 times)

bimmerlovere39

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Re: Muscle Inc Class Development.
« Reply #15 on: November 13, 2007, 12:17:07 PM »
I'd say, if we run C-Class, Y-Rated tire requirement might be a really good idea...
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Blooze

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Re: Muscle Inc Class Development.
« Reply #16 on: November 13, 2007, 01:31:37 PM »
Well I, for one, am buried up to my piggy-back tool chest in Civics and three different types of A class cars, an 86 percent career, and a 50% hotlap ranking.  My plate is full.  But if I were to take off on this I would consider my little reverie there.  Take one of the old Muscle cars, the one that captures your imagination, and start out on a D class career.  Race the races that you can get into with the car you selected.  This will put you on the Snakes for starters.  Boomslang, Copperhead, and Russle's Viper, and some reverse Snakes for the RWD shoot out.  Maybe you can handle the Stingray in the American Iron event.  Eventually you will get down to just the Pro D Class Series and Endurance races.  Can you beat the AI set on Hard with a D Class Camaro or Mustang?

Or maybe the car you found in the barn is your Uncle's Stingray.  He died in Viet Nam...  Can you take it out and win all the Career races with it.  You and Uncle Joe's Stingray... all the way to the World C Class championship series...

Hell you might even take a whack at writing the little story to go with it.  Roading the thing out to the test tracks West of town is one thing.  Getting it over to Japan to run on Tsukuba is another.  All sorts of little adventures there.

Get ya a spreadsheet or that open office thing and keep track of your race and lap times.  Work on it.  Remember... you are just a kid, your old man is blue collar - you ain't got no money.  That car is all you got.  How far can you take it.  It will take tuning and imagination, the cheapest items perhaps, but maybe the most valuable ones as well.

:) $
« Last Edit: November 13, 2007, 03:05:33 PM by Blooze »
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Hoplee

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Re: Muscle Inc Class Development.
« Reply #17 on: November 13, 2007, 01:34:44 PM »
I think that both vettes start off in C-Class, but I hear ya. Maybe it's time to detune the 'Big Fish'... :o
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Re: Muscle Inc Class Development.
« Reply #18 on: November 13, 2007, 01:57:55 PM »
EDIT: I would love to be proven wrong!

I know these aren't spectacular times, but these are times I've run on the snake tracks with the muscle cars over the few weeks I've been on Live.They should be easily beatable with a bit of tuning especially for twisty tracks and a bit more practice (most of these are from 1 to 4 lap runs) but I think they do show that the D Class muscle cars can be competitive even where you can't make use of the "missile" attributes.

TT Copperhead (D400 '69 Charger) - 326th out of 600,000+
TT Boomslang (D400 '69 Charger) - 4,440th out of 500,000+
TT King Cobra Reverse (D353 Chevelle) - 673rd out of 3255
TT Russell's Viper Reverse (D400 '69 Charger) - 2,999th out of 500,000+

'm not trying to show off, just prove Hop wrong!  :D As you can see, some are decent times, some aren't, but my point is that even on the snakes it is possible to get a respectable time in a D Class muscle. So, I think this idea has legs, but first I have a 71% career to get through and a Del Sol to build....
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Ske

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Re: Muscle Inc Class Development.
« Reply #19 on: November 13, 2007, 03:20:45 PM »
So how about we pick a class, a track and whatever restrictions you guys want and start this experiment

Well I can throw one in for starters.

Class: C
Track: Silverstone GP
Cars: Classic muscle

It's one of very few tracks that
a) aren't completely dominated by one car and
b) don't seem to favor missiles

TheJohnNewton

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Re: Muscle Inc Class Development.
« Reply #20 on: November 13, 2007, 04:10:34 PM »
Cool, I don't even have a C class time on that track.  In fact maybe I'll go through C class rwts with a muscle car for this as I haven't really attacked C class yet.  I just looked through my C class times.  Other then the Civics on C it's pretty much a blank slate for me to play with here  :)

Spiny, Your Copperhead time in the Charger is better than my Civic VTi time!
« Last Edit: November 13, 2007, 04:56:00 PM by TheJohnNewton »
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Spiny Anteater

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Re: Muscle Inc Class Development.
« Reply #21 on: November 13, 2007, 05:12:57 PM »
Maybe so, but remember that Copperhead is probably the best suited snake to the Charger. Those positions were really just to show that the muscle cars can be competitive on the twisty stuff as well. My only fear is that if everyone succeeds in getting the cars well up the scoreboards that the hoi palloi will get up in arms about "glitched" muscle again.

Incidentally, I forgot to say that the Chevelle time was from a standing start - I bet if we really started to attack the tracks with muscle that we could all put them well up the leaderboard.
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TheJohnNewton

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Re: Muscle Inc Class Development.
« Reply #22 on: November 13, 2007, 05:54:36 PM »
My only fear is that if everyone succeeds in getting the cars well up the scoreboards that the hoi palloi will get up in arms about "glitched" muscle again.

I assume by "glitched muscle" you mean the one between their ears?  ;D 
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Drift2XL

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Re: Muscle Inc Class Development.
« Reply #23 on: November 13, 2007, 07:14:49 PM »
I have raced the D class enduro with the flaming fish in my gallery.

The words "no contest" come to mind. And anyone who has read any of the old posts knows. I put the AI on hard from the first day. Not that big a deal.

The C Class.....hmmm.....Top car is a modern muscle, CTS-V. I which I was on a spec race kick and beat it with the same car. Haven't been back to C Class since.

I have run B Class more than a few times. Both M Inc and FTC specs. Not much fun there, except for using it as a 25 lap hot lap setting. AI is so slow at MV, its not funny.

I think that the FTC's in D would be pretty good. I have been eyeing a certain Datsun, which would stop the AWD conversion. AWD + classic is not cool.
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TheJohnNewton

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Re: Muscle Inc Class Development.
« Reply #24 on: November 14, 2007, 11:06:52 AM »
Couldn't sleep last night so I played around with a C class Z28.  I took just enough laps at Silverstone GP to realize I don't know the track well enough to use it for my initial tests.  I figured I know Motegi well now after running the Civics and two of tracks are short so I used that for some quick tests. 

For the build I wanted to try a grippy car so I went with the M. Inc. spec tires one width less than the widest.  For the engine I upgraded to sport intake and sport exhaust.  All platform upgrades.  No weight reduction.  Forza wing.  I think I was in the low 300s for hp/torque.

On to the Motegi speedway where I could just barely beat Blooze in his West Wing Civic.  The car can almost take the whole course flat out.  I had to lift slightly in the 3/4 corners getting down into the 120s.  I was hitting low 140s on the back straight.  My time put me at #248 on the board.

On to Motegi West.  Probably not a huge surprise I could not beat my VTi time.   I could beat my ghost to the first turn but then the VTI would nudge past me mid-turn.  I could overtake it on the straight but could not come close to keeping up through the rest of the course.  My best was a 41.5xx about a second behind my VTi.

So conclusions.  It's no high hp missile car being only slightly faster than the Blooze WW on the speedway.  It feels pretty good through the corners but can't keep up with the small lightweight cars when it gets super twisty.  It might be a decent car for a big flowing type course.  I'm curious what I can do with it on the Ring but running that is a bit of a time commitment.  So I think I'll build some other muscle cars with various emphases on hp/grip and run them through several tracks to see what shakes out.
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Re: Muscle Inc Class Development.
« Reply #25 on: November 14, 2007, 11:40:59 AM »
I adjusted the spring rates on my KR last night and had a go at Laguna Seca.  I was runnin 101's fairly consistantly but couldn't quite break into the 100's although I was really tryin.  I don't know how good that time is in D but I was comfortable that I was going pretty fast.  There is more time on the track but I have to find it. 

I'm sure that I won't beat any/many of my Solstice timew with it but I know I am close on Laguna and I'd bet on Maple Valley long.  The extra hp uphill will make a big difference.
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Re: Muscle Inc Class Development.
« Reply #26 on: January 29, 2008, 12:17:59 PM »
This was just posted in MInc Spec thread in the Challenge Room...

Quote
Beta Spec 1.0.0

We are getting ready to run our first challenge with the MInc D cars, also known as the Quad S, or Spanky's Super Stock Series.

The intial PI of these cars and the D-400 restriction pretty well limits what can be done and should in itself be sufficient for creating a level playing field.  We are going to start out with the following.  This is for all of the D class Muscle cars.   Some of the cars may get the boot (Chevelle?) just for not playing well with others.

  • The car must have full Race Platform/Handling upgrades, excluding Weight Reduction.  Wether or not to us WR is left to the builder.
  • With the exception of the Challenger, each car must be upgraded with the minimum of the Steet tire width.  This will be 215 mm for most of them.
  • With the exception of the Chevelle, each car must have the Spoiler attached.  Whether or not to use the front diffuser on the Barracuda is left to the builder.

And this last is a lark on my part...
  • The car must run 17" American Torque Thrust wheels. ;D  And of course, one car is an exception.  The Z28 - it has to run 17" stock rims.  :-\

...any thawts?

:) $

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bimmerlovere39

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Re: Muscle Inc Class Development.
« Reply #27 on: January 29, 2008, 12:26:09 PM »
Well, the forced rims make me sad... but this looks like it could get mighty interesting.
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Re: Muscle Inc Class Development.
« Reply #28 on: January 29, 2008, 12:54:48 PM »
This was just posted in MInc Spec thread in the Challenge Room...

Quote
Beta Spec 1.0.0
         ...each car must be upgraded with the minimum of the Steet tire width.  [

...any thawts?

:) $

 ??? ??? ???

Blooze

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Re: Muscle Inc Class Development.
« Reply #29 on: January 29, 2008, 01:29:12 PM »
The rims, like I said - are a lark.  There isn't much PI room for anything.

One reason for the rims and the forced tire width is to take Missle builds out of the pictue.   700 Hp on street tires will never be part of Muscle Inc.

If something makes you sad, say why and what you think an alternative should be.

And I don't understand what this   ???  ???  ??? means...

$
« Last Edit: January 29, 2008, 01:32:44 PM by Blooze »
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