My mental notes on the subject.....
- Wider is better, but usually when building into a specific PI I try to stay around a predetermined class based width(build table).
- If the car has too much grip(rare), I will decrease compound first, and/or width second.
- Light cars don't require as much grip, heavy cars(and cars with downforce) need more.
- Drivetrain plays a big role in determining wear more width is needed(RWD's can sacrifice some front width).
- The single biggest factor I can think of in the relationship with wide tires is how the car transitions from skid-to-grip and how that feeling is related to the driver. Width of tire, weight of the car, and tire compound, can make transitions either smoother or sharper depending on the drivetrain of the car.
Example.....
Light car, wide sticky tires = sharp transitions between grip/slip because the lack of weight
Heavy car, wide sticky tires = smoother transition
medium car, med grip tires = normal transistions
Light car, high grip, narrow tires = smoother transtions
etc.....
I felt the effect very much so with the BTCC spec FWD Citroen C4. It was a difficult car to tune around becuase of the unsettling way it transitioned between grip/slip.
My point is, that there does seem to be a "sweet spot" with tire width when it comes to tuning where too much of several good things can have less than desireable effects.
From my drivers seat(and largely calculator based tuning) I am looking for that generic(read:consistent) feel between cars and builds that suits my driving technique. "Too much tire" is a consideration I have worked around and have compensated for in my builds.
In very rough terms, my minmal tire widths based on class are:
F-205
E-215
D-225
C-235
B-245
A-255
S-265
But, allowances are made up to 20mm bigger and smaller for build specifics related to track(grip/missile) and/or drivetrain(RWD - smaller front/bigger rear)