Sorry to have been so slow about documenting this thing - all programmers face this problem daily,
"Should I get on with solving the problem, or a new problem, or working on a new idea altogether, OR, should I document what I have already done..."Needless to say, undocumented code is the bain of the entire industry, and I am talking about from the most simple of web documents on the Net to the very machine code deep within the bowels of Microsoft and Intel and the like. I spent about 15 years working as a programming consultant and I would honestly say that 95% of my time on any job was figuring out what had been done before I got to the job. Once I knew that, the solution was usually simple.
At anyrate, I will add this little bit concerning the Tonka Toy section of the sheet.
The explanation of the Springs section of the tool and the Dampers section of the tool are almost identical to that of the ARB section.
Within the bounds of the Tool (rows 5 - 26) I
never touch the values in columns D and E. Values in column C are entered at the start of the build and are never modified again. An exception is the values of the Wb (
C8) and the SWR (
C9). The Pink of Grey cells in column B are used for tweaking. The only one I have used really is the one for the ARB, perfering to modify the weight and dampers with the SWR and Wb.
So... on to the use of the Damper Agents...
A word that was left out of each of the titles due to space considerations was "Enhance",
Enhance Transition Oversteer. Although negative numbers would work, consider that you would also be reducing the damping abilities of the particular shocks for other situations.
Generally the numbers that come from the Tonka Calculations are considered good to go. The Damper agents are provided for "tweakage". I would think a "tweak" that involves a number much bigger than 4 for the dampers to indicate a bigger problem elsewhere. Twp (2) is the biggest number I have ever used.
For instance, I built a #10 Mustang Racer the other day. I gave it what I call and 50/48 build (50% Wb and 48% SWR). This produced numbers for the dampers of 8.1 and 4.1, both front and rear. The default state of the sheet has the Damping agents set to 0.
Note: consider the process of handling the 2nd turn on MV Short, or any turn on Tsukuba when reading what followsNote that the first agent contains the word "exit" - so the state of the car will have the weight of the car trying to move toward the rear outside of the car ( Southeast?

). So, we need to combat this weight transfer to keep the car turning instead of pushing. The
Exit agent increases the front rebound. Think of it driving the tire to the road as the weight transfer towards the rear tends to lift the front of the car. The agent also contains in increment to the Rear Bump of the car. This is designed to
slow the transfer of weight towards the rear.
The Exit agent can affect how fast you can get back to the gas on the first (any) turn of Tsukuba. Personally, I have gotten into the habit of setting the Exit Agent to 2 by default. So with the Agents set to 2,0,0 I went and drove it on MV short. The car being set to a 50% bias and being an RWD, I was surprised somewhat to find that it was pushing, both as I tried to accellerate around turn 1 and when I tried to get back out of turn 2 - I had to lift in both cases to allow the car to turn.
I like to think that the Oversteer Agent, along with helping keep the front tires in contact with the road, also helps increase the rotation of the car around its center of mass. I set the Oversteer Agent to 2 and tried it again. I found that I was better able to accerate in turn one, and pulling out of turn two didn't run me off into the grass when I got to that little bump. But the car was having a hell of a time making the corner and I had to wait on it to get lined up before nailing the gas.
This is what I was talking about - I could have gone in and bumped the Oversteer Agent even more, maybe a 6 or an 8 - hell it might have fixed the problem, but the dampers would now be seriously removed from what is considered the optimum value for the given weight, and the precentage of Bump = half Rebound.
I ended up solving the problem by also changing the ARB bias to 49% and setting the front Toe to +.2 and the rear Toe to +.1.
Now the car can be driven thru the apex of any of those turns without having to lift, and, all of the settings for the entire suspension are very close to the original Tonka setting.
If more than the values I am talking about became required to solve the problem, I would have considered a 49% Bias instead of 50%. However, if watching in the telemetry I saw both front and rear outside patch go red on entry to the 2
nd turn, I would have considered lowering the SWR to maybe 47, or 46.5.
I guess what I am saying here is that big tweakage indicates a need to investigate the foundation.
I hope all of this running on at the mouth helps you formulate an answer to your question. Thanks for the interest in the sheet. I am fairly proud of what it can do and like helping others catch on to its power.

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