LOL - man there is a lot of history to that largely un-used part of the sheet, made obsolete by Turn 10's crappy Dyno Charts and removing the Step Thru process from the Telemetry Screens. Building a Dyno Chart can be done, but is a major pain in the butt and takes quite a bit of time.
Here's the original post that held the sheet - it may be helpful somewhat from a historical perspective. It was posted nearly 3 years ago. It seems longer than that...
Daught GNet Transmission ThreadNow for the easy part - your last question - those cells contain the FD ratio and the gear ratios 1-6. They come from the Transmission Page in the game, and are initialized to the OEM Race Transmission Gear set. Changes that are made to the gear set are recorded here so that the Torque Table will be accurate and current, and as record keeping.
now...
As you can see form the Charger Sheet, I still use pieces of it to work up transmissions today. So for starters, I will walk you through the process that I use today, then if you are interested, we can discuss a method for getting an accurate Dyno Chart from Forza III.
The Tire Section: Cells AF3, AG3, and AH3 contain the original tire size. You can get this info either from the Car's Info List (hit the X in My Cars menu area), or from the details in the Tire Width screens of the Upgrade Menu. Filling this info out is part of my start up process. I also fill out the tire info in the Parts Configuration section and in the Tire Loading section at this time.
You will notice that cells AF2, AG2, and AH2 (the grey cells - current tire info) are updated immediately with the values from the OEM section (the Yellow cells). This is a little device that I use all over the place. The tire circumference is used in the velocity table (AF4:AK29), if the tire data is 0, then the whole table is nothing but zeros. So, I force feed the OEM section to the live section of the tire calculation. Later on, should I change any of that data, I overwrite the appropriate cells in the current section, and the yellow cells become nothing other than historic data. Cells AI2 and AK2 are standard functions that can be found anywhere on the net - The Fudge factor is a constant that turns ft/min into mph.
The Velocity Table is filled out using the RPM, Total Gearing, and Tire Circumference in a standard formula that, once again, can be found anywhere on the net.
You can watch this whole thing work by changing the FD value (Cell W2).
Gear Spreader: One thing that I use quite a bit now-a-days is the Gear Spreader found at AE31:AK35. The OEM data is set up with the Race Tranny's default set and is rarely changed except for the R# cars, which have gear sets all their own. The thing works by calculating the ratio of the distances between the gears against the distance between first gear and the last gear, usually six. Then if first or sixth gear (cells X2 and AC2 respectively) are changed, new ratios for gears 2-5 are calculated using the same ratios as the default set. (the new gears are calculated into cells AG35:AJ:35. Should I desire to use the new gears, the new
values are copied to the appropritate cells on the second row.
The whole area from V4 to AD40 is pretty much defunct without an accurate Dyno Chart. I can still use some of the Torque Tables functionality for setting up a transmission without all of that data. One of the things I want to know is what the torque is at the beginning of the top 10% of the Hp.
We know two points on the Dyno Chart from data we can get from the Car List in My Cars. The RPM for the Torque Peak, and the RPM for the HP Peak.. And we know the values of both of those peaks. If you look at the table on the sheet that I gave you, you will see those RPM values hilited, they are also recorded in cells M19:M22 (Note: the RPM for the Rev Limiter is found the old fashioned way, I bang on it until I can read it from the tach on the HUD.)
Entering a torque value in the range W4:W29 will calculate the torque at each gear at that particular RPM as well as calculate the Hp at that range (cells AD4:AD29) As you can see I entered the Torque Peak, 491 at the RPM of the torque peak, 3600 (its actually 3500 so I rounded up to the nearest value rather than change the scale.) Next I know the Hp is supposed to be 414 at 5200 RPM, so I guestimate torque values until I get reasonably close to the 414
Well hell - I just noticed that one, I didn't finish the table, but that it had an error in it (I'd used the stock Hp instead of the new value with the parts that I'd added. So, here is what I just now did...
Note: As it turns out, my gear setting is still right on the money, tho my shift points may be a bit different - we'll get to all that.
So, I needed to guess in a torque value that gets close to 414 Hp. That really isn't too hard to do using a binary search algorythm. I came up with Torque = 419 and the resultant Hp is 414.85 (418.2 is closer but 419 is good enough). Since I know that 90% of the Hp is 373 (see cell O6), I will need to extrapolate the torque values between 491 and 419 [ (491-419)/8=9 ] 9 is my decrement... Now I have found that 373 Hp happens at around 4300 RPM. That means that anywhere from 4300 RPM on up I am running at at least 90% of the available Hp. I did a bit more extrapolation guessing crap by looking at the shape of the curves in the Upgrade Shack and came up with a pretty reasonable guess of 390 Hp and 325 ftlbs at the Rev Limiter. Now I know that I can run anywhere from 4400 to 6400 RPM and still be in the high end of my Hp range and I will also be carrying a piss pot load of torque. In fact operating at this level will lesson the tendency of the thing to spin its tires on a whim.
Here's the part that goes more on experience that anything I could calculate sort of. I found a "shape" of a gearset not long ago (I have discussed this a number of times on the Bench lately...) that I liked and worked especially well with torque an Hp curves that were realtively flat. If you look at the Hp curve in the Upgrade Area, you will notice that it is relatively flat once the peak is reached at 5200 Hp. Since determining that this engine has almost too much torque no matter where I am at, I decided to build my new gear set "Shape" based on the Hp.
Here's how I do that.
- In the game, get an initial FD setting by moving the FD slider until sixth gear is at the 95% mark.
- Go to the test pad and determine the ratio for first gear that gives me the launch I want. Alternatively, experience says I can start with 2.68 for FR and FF cars, and 3.06 for AWD cars.
- Enter the first gear ratio in cell X2, and the value 1 in cell AC2 (sixth gear).
- Cells AF35:AK35 now contain the new gear set. Copy these values to cells X2:AC2 (also known as the Active Gear Set).
- Now enter the value .96 in Sixth Gear (cell AC2).
- Enter the value in cell AJ35 into cell AB2 (fifth gear)
- Now enter the value .90 in Sixth Gear (cell AC2).
- This is your new transmission. Transfer it to the game. If sixth gear has moved off 95%, use the FD to get it back.
- Now comes test driving and Tweakage... I use the 1 mile drag and Sunset Oval. The ideal is to have the final speed on the drag and the terminal velocity on the oval be near the same. Launch gearing may need some adjustment as well.
- Moving back and forth between the game and the sheet will change some things. Make sure you keep it all concurrent.
Okay, that's about it. I hope I have helped and not confused further. I don't know you so I had to assume a certain skill level with Excel and Mathmatic education. If I have talked down to you or over your head, it was unententional.

$
Thought I'd explain why I keep stressing the word
values when I talk about moving data around. It is because most of the numbers on this sheet are the results of underlying functions. If you do a straight Copy / Paste you will get the function and not the data. The references will be all jacked up and the whole sheet turns into a mess. If you see that happen hit the key sequence Ctrl-Z immediately and try again. The way to copy values only is right click the cell or range where the values are to be copied TO, and select the pop-up menu option
"Paste Special...", you will get an option menu with all the things that are available for specialized pasting. One of the options is
"Values Only". I use it all the time.