Stage one of testing went down last night. What a shocker that was.
FWD QR - 229.813
AWD QR - 233.702
RWD QR - 232.294
Bear in mind that the PI of each car is different. The FWD car is E203, the AWD and RWD are still in the F175 to F185 range. (Don't have my notepad as my laptop froze on me.)
The FWD car was the wildest of the bunch. It had understeer as expected but the rear end was looser than the door hinge on a 69 Camaro. Fighting both of them was a chore! At times it could be corrected by adding throttle to pull the nose of the car back in line but that would also lead me to snap oversteer under the wrong conditions. The Sebring sweeper comes to mind. Funny that it would end up being the fastest car out of the box but I'm giving that up to a maybe-not-so-flawed PI system.
The AWD car was next and immediately the rear end fell in line. I now had predictable understeer, which leads me to safer driving, so I could control the car better straight away. It needed gearing in a bad way to take advantage of the extra grip but I left it at default to set a baseline. The heft of the car was slightly more apparent than on the FWD version but the extra push from the rear more than added up for the increased tire load. All in all it was very balanced but noticeably front heavy. Far fewer problems to address than the stock drivetrain.
RWD has always been my favorite and I expected this car to be a train wreck when driven from the wrong end. Not so! It felt like the lightest car of the bunch, even though its a heavyweight. The weight still being over the front end added some qualms about how free the rear would be, specially after the FWD fiasco. Surprisingly enough it was a joy to pilot around Road Atlanta and Sebring. Transitions well, accelerates without a lot of oversteer, and got up to speed quicker than the AWD. Must be drivetrain modeling, or just me???
Overall the car needs power more than grip. The FWD version seems to desperately need aero to keep the rear inline, I'm not sure biasing the car will do much more than accentuate the understeer if it can overcome the oversteer at all. Gearing is paramount and I may at least toss a quick final drive adjustment at all of the cars after the initial building is done. I could barely launch and maintain top 3 against the AI, thankfully collisions were off so I could drive through them. I'm pleased with how it is going this early on. I just need to decide which car will fill which gap. My thoughts are for the FWD to be the grip car, as the aero will likely slow down the top end too much. Then use the AWD car for a flowing track due to its inherent grip advantage and not needing any aero assistance if left a tad heavy. That leaves the RWD car for the power tracks, seems like the stereotypical breakdown of what I would do but there is a debate on how to proceed with the AWD, it could fit all of the requirements easily. For the sake of this test I'll use all of the different drivetrains instead of settling on the easiest one to drive. Its about tuning right?