I guess I'll scatter my two cents worth in here.

You all know my penchant for spread sheets and record keeping - if it can be tracked, I most likely have a spreadsheet tracking it. One of my sheets is a collection of all the stat and benchmark data for each car in a class. The only thing not there is that silly 7.7 Speed/Handling/Launch crap. And there is the QR system. When the world is perfect, I have a full set of times for every car in the class that I have built, with specific emfasis on the three QR tracks, Atlanta Club, Sebring Short, and Tsukuba. Over the years and three generations of the game this one particular item has showed up to be true.
The list of cars sorted by their QR is almost identical to the list of cars sorted by their Gs @ 120 value.
That little ditty has served me well. When I build a car, my first priority is to get that G number up. I add the power after I have the handling. That proves to be valid in all but the occassional loosey goosey top build that I may put together for an Oval run - Remember the 250 mph GT40s from Forza II - that sort of thing.
Another "rule", if you will, that has pretty well worked for me is...
Build the very best car you can, and then let it tell you where it is best to race it.
I will occassionaly bend a car toward a certain behaviour, but that is usually when I am working on a car that has particularly strong Handling numbers, or looks favorable for running on the power tracks. But my goal is always to make
that car be its very best.
So, I build a transmission to work with a particular engine/weight package. The car will accellerate as fast as it can, no matter which track it is on. It will reach its top end as quickly as it can. I don't mess with it for this track, or that track. I have found that gearing for a track almost always lends itself to gearing problems. Watch those numbers sometime, see what happens. You can start inching the FD up, and the Top End will improve. You are getting more torque, the car can power through the wind... but pretty soon, the Top Speed starts dropping, and now you are redlining before you can reach an optimum speed. Go the other way, let the gears out. The speed will increase to a point, and then it just sort of stops changing - no matter what you do to gears. In fact you find it is getting slower - it no longer has the power to pull it through the wind. You mess around like this, up and down with the FD and pretty soon you will find the optimum spot, where terminal velocity is reached as the car redlines out in 6th gear. Now, that is the best you are going to do for
that car. That engine, that handling package.
That is the best you'll get for
that.
So, that is sort of how I do it. I go for the G's, then tune to that result. Then it is out to the test tracks, run my QR times and find out if this is a Power rig, or if it is hell on wheels in the Twisties. It may not be any good any where, but by golly... it is as good as
it can be.
There for a while I used to try to manipulate a car for Speed and Grip. A little gearing and aero tuning. But I always ended up abandoning the "Speed" version because everyplace but on an Oval, the grip build was the better car.
So, give it some thought. How many times have you tried to shoe horn a car into a job it just can't handle? I see those posts on the Daught Gnet... Some kid begging for help getting his Bently into the Top 100 on Tsukuba. "It just won't turn." he wails...

$
Oh... and to the original post. The AI will never drive a car like I do. Many times I wind up with a transmission that does its main work in the red, operating at the very top just clear of the Rev Limiter. The AI will never drive a car into the red. The AI will make a gear change when powering through in a higher gear is faster - (up the hill on Atlanta Short for example). So using the AI to validate choices I've made for my style of driving doesn't make much sense. However, using the AI on an endurance run is a dandy place to get out the telemetry and see how the car is working in a less stressful environment - especially with tire temps...