Thanks for the response - so quickly too!
After reading what you have to say, and doing some thinking, and trying the idea out practically - I've come to the conclusion that this is definitely a no go.
When it comes to my driving, yeah its not uber consistent, so I guess improving that will save me more time that tweaking hundreths of a second with the build.
Thinking about it, it's not too difficult to figure out what direction your build should take for the track. I only describe my builds in terms of three variables anyway: Handling, Power, and Power-to-Weight ratio. It's not hard to figure out which variables to focus on in the tune considering the track: Eg. Tsukuba - You might think that more handling is better, but all bar one of the corners are real slow, so better handling isn't going to give you much of an advantage. Instead, you have three medium length straights - so power-to-weight is the way to go, with perhaps a touch of handling just to ensure you get a decent speed through the final sweeping turn. Sound like a correct analysis?
Also, after trying the idea out in practice I found there were a few problems. As I said, finding the correct event is a headache, and also when you are racing the other AI races can interfere with your AI driver if they have a similar speed build, and it makes collecting laptime data difficult due to things like drafting.
Thanks again for your input guys

I'm sure I'll be posting a bit here and there, mostly with questions!